Production: 13,259 units
Released: February 02, 1992
According to Doug Watson, it is Steve Ritchie in the driver’s seat of the getaway car.
Doug Watson did the backglass art and Mark Sprenger did all other art.
This game uses the song, “La Grange” (by ZZ Top), as its theme song.
There are 2 versions of this game. Unless otherwise noted, the playfield images shown here are of the first version. Notable differences are as follows:
1. First version was not diamond coated
2. Art work on playfield for the 1st, 2nd, etc. “gear lights” is yellow in the first version, and fluorescent orange with the word “gear” added on later versions. e.g.: “1st Gear” vs “1st”. Also, the first version has the words “Supercharger” in front of the super charger entrance.
3. Front cabinet decal on first version is of the head lights of the car on the backglass. This was changed on the later version and the word “Getaway” was added under coin door.
4. First version has single playfield hinge, not allowing playfield to be pulled forward for servicing. Switches and brackets were also moved on later versions to suit later style playfield hinge system. The early version also has 2 extra GE lights on the right side of the playfield, but they were removed to fit the new hinge system.
5. First version used a standard 23/850 coil and bell amature assembly for the ball launcher; later version used a much larger, more powerfull assembly.
6. Added ball deflector to rear glass channel on later versions to prevent air balls from falling into cabinet (Top left corner).
7. Bar code added to left return lane under diamond coat on later version
This game is renowned for blowing U20 on the MPU board. This is caused by balls getting stuck under slingshots, which can smash the bulb, shorting the bulb filament to the sling switch and instantly blowing U20. If you have a switch matrix problem that says “Ground Short” check under your slings for a lodged ball.
If checking for voltage to “Mars Lamp” Red rotating light, the manual states 48VAC but the correct voltage is 20VAC.
Included in this listing are pictures of a prototype “mountain” that was not installed on production games. Reportedly, there were only twenty formed, with six of them cut and fitted for the game. Steve Ritchie comments: “The vacuform “mountain / tunnel” was deleted from the design as a cost reduction. Only a few were painted, and that was where the big cost savings came in. [The reported] quantity numbers sound right, but it was a long time ago.”
SOURCE: Internet Pinball Database