Cabal is a 1988 arcade video game originally developed by TAD Corporation and published in Japan by Taito Corporation and in North America and Europe by Fabtek. In this game, the player controls a commando, viewed from behind, trying to destroy various enemy military bases. The game was innovative for the era, and a modest success in sales.
Cabal was somewhat innovative in that it featured a 3D perspective in which the player character was situated in the foreground with an over-the-shoulder camera view, similar to modern third-person shooters. Although it is sometimes compared to contemporary games such as Commando and Ikari Warriors, it differs in that the player cannot move forward of his own volition; an area first needs to be cleared of enemies before the game automatically advances. Players cannot move the character while firing (holding down the fire button gives players control of the aiming cursor), and when moving the character to avoid incoming bullets, the aiming cursor moves along in tandem. This creates the need for a careful balance between offensive and defensive tactics, separating Cabal from run-and-gun shooters which relied more on reflexes. Advanced gameplay involves destructible asset management in balancing dodging (which gets riskier as the number of enemy projectiles on screen increases) with the safer alternative of taking cover behind a protective but limited durability wall. Overall it was somewhat popular and did respectably well in the arcades.